Motion Graphics and Blender

test render

 

So we decided to test Blender’s ability to do motion graphics. So far it is doing a good job of handling basic text animation. I found myself creating work arounds for more complex motions during this project but that was not really a bad thing because I learned more about the program in the process.

Since we are still in the animatic phase of the commercial, I have not had a chance to drive into the graph editor yet to see how well it works.  The little time I have spent in the dope sheet, I found it to be sufficient. It has its set of quirks that require getting used to.

 

Dope Sheet on the left and Graph Editor on the right
Dope Sheet on the left and Graph Editor on the right

Check back soon to see the finished spot.